Modelos básicos
Domain/Point.h
namespace vss {
class Point {
public:
Point();
Point(float x, float y);
friend std::ostream& operator<<(std::ostream& os, const Point& point);
float x;
float y;
};
}
Domain/Pose.h
namespace vss {
class Pose : public Point {
public:
Pose();
Pose(float x, float y, float angle);
friend std::ostream& operator<<(std::ostream& os, const Pose& pose);
float angle;
};
}
Domain/Ball.h
namespace vss {
class Ball : public Point {
public:
Ball();
Ball(float x, float y, float speedX, float speedY);
friend std::ostream& operator<<(std::ostream& os, const Ball& ball);
float speedX;
float speedY;
};
}
Domain/Robot.h
amespace vss {
class Robot : public Pose {
public:
Robot();
Robot(float x, float y, float angle, float speedX, float speedY, float speedAngle);
friend std::ostream& operator<<(std::ostream& os, const Robot& robot);
float speedX;
float speedY;
float speedAngle;
};
}
Domain/Path.h
namespace vss {
class Path {
public:
Path();
Path(std::vector<Point> points);
friend std::ostream& operator<<(std::ostream& os, const Path& path);
std::vector<Point> points;
};
}
WheelsCommand.h
namespace vss {
class WheelsCommand {
public:
WheelsCommand();
WheelsCommand(int id, float leftVel, float rightVel);
friend std::ostream& operator<<(std::ostream& os, const WheelsCommand& wheelsCommand);
int id;
float leftVel;
float rightVel;
};
}