Enums
Domain/DurationType.h
namespace vss {
enum DurationType{
TenMinutes = 0,
UnlimitedMinutes = 1
};
std::string toDescription(DurationType);
DurationType toDurationType(std::string);
}
Domain/EnvironmentType.h
namespace vss {
enum EnvironmentType{
Simulation = 0,
Real = 1
};
std::string toDescription(EnvironmentType);
EnvironmentType toEnvironmentType(std::string);
}
Domain/FieldTransformationType.h
namespace vss {
enum FieldTransformationType{
None = 0,
Flip180Degrees = 1
};
std::string toDescription(FieldTransformationType);
FieldTransformationType toFieldTransformationType(std::string);
}
Domain/MatchFinishType.h
namespace vss {
enum MatchFinishType{
TenGoalsDifference = 0,
TimeUp = 1
};
std::string toDescription(MatchFinishType);
MatchFinishType toMatchFinishType(std::string);
}
Domain/SideAttackType.h
namespace vss {
enum SideAttackType{
Left = 0,
Right = 1
};
std::string toDescription(SideAttackType);
SideAttackType toSideAttackType(std::string);
}
Domain/TimeExecutionType.h
namespace vss {
enum TimeExecutionType {
Normal = 0,
Fast = 1
};
std::string toDescription(TimeExecutionType);
TimeExecutionType toTimeExecutionType(std::string);
}
Domain/TeamType.h
namespace vss {
enum TeamType{
Yellow = 0,
Blue = 1
};
std::string toDescription(TeamType);
TeamType toTeamType(std::string);
}